Project Overview
At first I did a little try in some 2D texturing for the stage scrum, but after a week, a extra artist was needed in the UI scrum so I was moved to the UI scrum to work in the HUD art. Finally I ended being the only artist in UI and I was in charge of almost all the UI art, including menus, charge screens, HUD, etc...
Tileable Floor Texture
I did a tileable floor texture, handpainting with 3D-Coat.
UI HUD
When I arrived UI scrum I was in charge of the ability chart and the character icons. Later, when I became the only UI artist, I was also in charge of the Life and Stamina/Mana bars and all the new HUD elements that we added later. I created all this elements drawing and using photoshop.
Here we can see the process of evolution of the HUD during the project.
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Here we can see the process of evolution of the character icons.
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And here the complete HUD ingame.
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UI Menus & Screens
I did all the menus and different UI screens art with photoshop tecniques. Here we can see the process of evolution of the different menus and screens.
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