Gerard Gil Calvo


Artist

My Job

At the beginning of the project, when i joined the Art Department, we started searching for reference and doing concepts of Game Of Thrones.

Later on, my first work was making the arms of the player and some weapons, modelling and texturing them.

Then I started doing the all the enemies charachters (modelling and texturing) including: Cersei, enemies and The Mountain. Trying to make them as lowpoly as possible with a nice topology for a good animation.

The softwares i've used are Unity, Zbrush, Maya, Blender and Substance Painter.

Concept

At early stages, our Art Department was only doing concepts taking the ideas of the designers.

My work was to conceptualize an enemie oustide the wall.

Noone of them are include on the videogame cause we didnt make the level.

Modelling & Texturing

My job on this project was to create most of the charachters that are included on the game such as Cersei, the Boss and enemies.

Jamie Hand

My first model was the hand of Jamie. Each hand has 1.1k of triangles, most of them are located on the hand for a better rig.

Enemies

The enemy of the game. The same model has 3 different textures: Black, Silver and gold. They've also 3 different sets of texture of damaged while in combat. The model has 4,1k tris.

The Mountain

The boss and his sword. 4,4k and 520 tris respectively.

Cersei

Cerseis Model. 4.3k tris, the most important part of this model is her topology around the head it's made for animating proposes.

Weapons

Some Low Poly weapons. They vary around 300-700 tris each one.

Effects

I've created some effects for the game; blood, sparks, splash, torch, fire... The difficult part on this one was to achieve acceptable result with a very earlier stage of a particle system with basic stuff. They are just spritesheets.

Unthrone Trailer